Overview
What is Pocket Auto Arena?
An async auto-battler — build your team, position them, and see if your strategy pays off against other players' lineups.
How to Win a Run
Start with 5 lives. Win 10 battles without losing all lives to become Champion, earning +50 Lifetime Gold. Each win also earns +1g.
Shop & Economy
Buy heroes (3g each, 5g for T5), sell for 1g. Merge 3 identical heroes at the same level to upgrade. Freeze the shop to keep heroes for next round.
Mana & Skills
Heroes gain +5 MP/s, +10 MP on attack and on hit taken. At 100 MP the skill fires automatically and MP resets.
Hero Levels
L1 = base · L2 = ×2 stats (merge 3×L1) · L3 = ×4 stats (merge 3×L2). Skills scale at each level too.
Lifetime Gold
A meta-currency that never resets. Earned from wins and champion runs. Used to buy cosmetics — fully server-authoritative.
Heroes
— heroesCompare Heroes
Mechanics
⚔️ Battle Engine
- 60 ticks/second, max 120 seconds
- A* pathfinding, recalculated every 30 ticks
- Mana: +5/s passive · +10 on attack · +10 on hit
- Skill fires at 100 MP and resets to 0
- Server-computed; client replays from frames
🏪 Shop
- 5 random heroes per round, refresh costs 1g
- Freeze keeps current heroes for next round free
- Shop won't offer heroes you already have at L3
- Versus: earn 1 free roll per consecutive loss
🎮 Game Modes
- Arena — solo, 5 lives, 10 wins = champion
- Beginner — same rules, easier ghosts
- Versus — real-time PvP, 7 HP each
- Friendly — private code room, no MMR
- Ranked — versus with MMR ladder
📊 Statistics
- Total Runs — runs started
- Run Winrate — champion runs ÷ total runs
- Battle Winrate — wins ÷ total battles
- Abandoning a run counts as a loss
Place up to 5 heroes on your half of the arena before each battle — the rest sit on the bench and don't fight. Melee heroes form the frontline; ranged and supports go behind.
Positioning Guide
Arena = bottom half of the screen. Bench = the bottom row (bench units don't fight). Only the 5 heroes placed on the arena participate in battle.
🎯 Target Priority
Each unit attacks the nearest enemy (euclidean distance) — not necessarily the weakest. Proper positioning can "protect" your carry by placing tanks between it and the enemy.
📏 Radius Matters
Larger heroes (higher radius) are easier to hit with AoE and attract more stray projectiles. Consider this when building vs. AoE-heavy comps.
⚔️ Frontline vs. Backline
Place tanks (Shell-Back, Iron Golem, Siege Troll, Loyal Squire) at the front. Keep ranged and support heroes behind them. Melee heroes in the back have to walk past friendlies before reaching enemies.
🎯 Isolated Ranged
A ranged hero placed far from your frontline forces enemy melee to travel a long path to reach it — granting extra free attack cycles. Strong in early rounds before Siege Troll and Void Shinobi become available.
💥 AoE & Spacing
Heroes packed tightly together are vulnerable to AoE: Thunder Griffin (Chain Lightning), Pyromancer (Fireball), Iron Golem (Earthquake). Spreading ranged units reduces this risk — but be aware that isolated units become prime targets for Void Shinobi (Shadow Step), which teleports directly to the most distant enemy.
🌊 MAELSTROM Synergy
Storm Leviathan's MAELSTROM pulls all enemies toward the arena center. Placing your own AoE heroes near the center maximizes damage after the pull lands.
Strategies & Team Building
Key synergies, counter-picks, and strategic tips based on real match data.
🌊 MAELSTROM + AoE
MAELSTROM (r550) pulls ALL enemies toward the arena center. Any AoE skill then hits the entire grouped team: Pyromancer's Fireball, Elite Archer's Arrow Rain, Furious Barbarian's Crushing Leap. The pull is the enabler — the damage source is flexible.
⚡ Templar + Skill Teams
SACRED PRESENCE grants +40/80/160% mana generation to all allies. At L2 the team fires skills nearly twice as often — a multiplier on every skill-based hero in the lineup.
🐺 Dire Wolf + Melee
PACK HOWL gives a flat +5/10/20 ATK buff to every ally globally. In a melee-dense lineup the ATK bonus compounds with each attack per second from every unit on the board.
🔗 Voodoo Shaman + Tank
SPIRIT LINK reflects a share of focused enemy damage onto the highest-HP enemy. With a tank drawing fire in front, the enemy's carry takes true damage without ever being directly targeted.
🎯 Bounty Hunter + Ranged
MARK OF DEATH forces ALL allies to focus the marked target. Melee heroes need to walk to it first — ranged heroes pivot and shoot instantly. The more ranged units in your team, the faster the marked target dies.
🧌 Siege Troll
TROLL TOSS grabs a unit (max 150px) and throws it at the most distant enemy — directly into the ranged cluster at the backline. AoE r100 stun hits everyone grouped there.
⛰️ Iron Golem
EARTHQUAKE is an instant AoE stun (r250) centered on the Golem. Melee-heavy teams naturally cluster on the frontline — the Golem stuns all of them simultaneously.
🧙 Plague Witch
FLY SWARM targets the highest-ATK enemy, applying DoT + −50% ATK reduction + Silence for 4 seconds. This neutralizes the opponent's primary damage dealer at full effectiveness.
🐈⬛ Nimble Rogue
CAMOUFLAGE removes the Rogue from all targeting. Invisible units cannot be targeted by poison pools, breath cones, or fly swarms — the Rogue keeps attacking while being unhittable.
👤 Void Shinobi
SHADOW STEP teleports to the most distant enemy, then silences all units nearby on landing (r150). A ranged hero positioned far from the rest of its team is the perfect target — Void Shinobi teleports directly to it and neutralizes it before it can reposition.
⚡ Thunder Griffin (& other AoE)
CHAIN LIGHTNING bounces between nearby enemies, losing 20% damage per jump. The tighter the enemy formation, the more jumps connect. Same logic: Pyromancer (Fireball), Iron Golem (Earthquake), Furious Barbarian (Crushing Leap) — any AoE is amplified by clustering.
Status Effects
Cosmetics
Purely visual items purchased with Lifetime Gold. All transactions are server-authoritative — gold is never edited client-side.
🎩 Hats
Appear on top of your heroes during battle and replays.
🦸 Capes & Wings
Worn behind your heroes — capes flow during idle animations, wings spread on skill cast.
🎬 Entrances
How your heroes march onto the battlefield at the start of each battle.
🌄 Backgrounds Coming Soon
Replace the default battle arena with a custom backdrop.
Arena Backgrounds
Custom battle arena visuals are in development. Keep an eye on patch notes for when they drop.















